Space Boat in Unreal 5

As a side quest, we've been looking into the viability of making the move to Unreal Engine 5. The performance hit is quite reasonable and we're quite seriously thinking that we could benefit of all the advancements that UE5 brings to the table. We have some concerns for Space Boat running on Nintendo Switch however, but we are working on having a non-lumen/nanite build working for it.

Have a look at some of our early tests running Space Boat in UE5:

UE5 Lumen reflections and global illumination at work with our neons.
Even though some things broke during the process, some results looked promising.
Dale looks great with all the global illumination bouncing around his mouth.
The Jelly Shore lights up without any actual "lights" since all the self-illuminating materials do all the work.

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