Luis Alonso founded Recombobulator Games in August of 2020 (during the Covid-19 pandemic). He has been a game developer for over 20 years and brings knowledge from a number of AAA productions (i.e.: Mass Effect 3, DeadSpace 2, Need For Speed: Nitro, Thief, etc.) He has been in the role of: animator, FX artist, shader artist, environment modeler, character modeler, technical artist, technical animator, technical director of art, and stress casualty. Since he is the only full-time person on Recombobulator's first game, he is holding things together with his knowledge of scripting languages and his rudimentary knowledge of programming languages. Fortunately, he is using Unreal Engine 4, which allows him to cover a lot of ground with the blueprint system. Additionally, he holds a degree in accounting, so he is counting every penny to make his dear game Space Boat, a reality.



